Here are some of my works that I’ve worked on in university or in my free time.
Hive Had Enough
March 2026

You can download and play the game on over on Itch.io. As always, be sure to check out the GameDevWeek’s other entries!
Democreature
September 2025

You can download and play the game on the beautiful Itch.io Page. Also make sure to check out the other amazing entries of the jam!
Quota Quest
March 2025

You can download the build and try to beat the highscore on the game’s Itch.io Page (WebGL Build is pretty broken).
Climb Projection Mapping
Summer 2024

You can find the C++/OpenGL code over on my GitHub.
Fractured Reality
Winter 2022 – Summer 2023

As a main part of my Master’s studies, me and 2 others developed a prototype for Fractured Reality, which is a VR game that combines fractal rendering (raymarching) in VR with the bullethell genre.
[By clicking “Play” you agree to your data being processed by third-party Google services]
Rubik’s Cube Renderer
Winter 2022

During the last semester of my Bachelor, I had to program an interactive Rubik’s Cube Renderer using C++ and OpenGL. I then successfully ported the project to XCode, even though both OpenGL and GLEW were already deprecated there.
For another course in my Master’s program, I then refactored the MacOS port to dynamically use Metal graphics API instead of OpenGL.
Sk8ter B0t
Winter 2022
[By clicking “Play” you agree to your data being processed by third-party Google services]
In my first Master’s semester me and 2 colleagues made a prototype for a very unique VR game, which was my first experience developing for virtual reality.
The Wicked Souls
Summer 2022 – Summer 2024

Even though the project and studio have sadly shut down, you can still play the demo on Steam!
Embark
August 2022

Check out Embark and the other great entries on the GameDevWeek Itch.io Page!
Heureka Engine
Summer 2021 – March 2022

For my Bachelor thesis, I developed my own Chess Engine from scratch in C++ and implemented Efficiently Updatable Neural Networks (NNUE) for the position evaluation. The engine is UCI compatible and ranks at ~1300 elo when matched against other engines. That is without NNUE evaluation, as I unfortunately failed to get a network trained successfully. The source code is available on GitHub.
Shiver
Early 2020 – Summer 2021

Click here to check out Shiver’s German web presence including a web prototype (build for DevCom2021 / Digitale Hubertta)!
Paulusplatz
Late 2020 – Summer 2021

I developed the frontend application, which is a WebGL build made with Unity.
Sadly, the application was taken offline in 2023 and is not available on the university’s website anymore.
Ray Tracing Demo
Late 2020

A GPU Ray Tracer I built in Unity for a university course. Based on this amazing tutorial!
Beetle Demo
Mid 2020

You can run the demo in your browser over on my itch.io.
Einkauf Teiler
Mid 2020

An iOS app for splitting shopping costs. Made and brought to the App Store (not available anymore) during a university course which I co-supervised.
Steroid Squash
Late 2019

A build of the game can be found on itch.io.
