Here are some of my works that I’ve worked on professionaly, in university or in my free time.
Climb Projection Mapping
Summer 2024
During my exchange semester at Osaka University in Japan, I did research at the Cybermedia Center on multi-projector mapping for XR climbing applications.
You can find the final state of the project (still very much wip) over on my GitHub.
Fractured Reality
Winter 2022 – Summer 2023
Coolest part of this project was the fractal renderer & editor written for Unity.
As a main part of my Master’s studies, me and 2 others developed a prototype for Fractured Reality, which is a VR game that combines fractal rendering (raymarching) in VR with the bullethell genre.
A scifi-shield VFX which I made for the game’s boss arenas
Sk8ter B0t
Winter 2022
The focus of this project was on unique user interfaces and interaction methods. In Sk8ter B0t, you skate down a dystopian road, while steering with your balance and fighting off robots by forming special gestures with your hands.
In my first Master’s semester me and 2 colleagues made a prototype for a very unique VR game, which was my first experience developing for virtual reality.
The Wicked Souls
Summer 2022 – Today
I am working as a general programmer on Konsonautic‘s first big video-game title. The game is being developed in Unity and will be a story-driven metroidvania with point-and-click elements.
During my second GameDevWeek in Trier, I worked together with 2 artists and another programmer to create Embark, an atmospheric puzzle adventure for local-coop. The jam’s theme was “It’s dangerous to go alone”.
For my Bachelor thesis, I developed my own Chess Engine from scratch in C++ and implemented Efficiently Updatable Neural Networks (NNUE) for the position evaluation. The engine is UCI compatible and ranks at ~1300 elo when matched against other engines. That is without NNUE evaluation, as I unfortunately failed to get a network trained successfully.
For anyone interested, my thesis can be downloaded here (German, only Abstract in English!). Maybe one day I will continue working on the engine, keep an eye on the GitHub repository.
Shiver
Early 2020 – Summer 2021
A story-driven point-and-click adventure about a traumatized boy who tries to find his place in the world. What started as a university project has become a passion project of our amazing team. I worked on everything programming related and more in Unity, together with one other coding buddy.
A virtual tour through our university’s design campus. The presented works are loaded dynamically and can be managed without rebuilding the application. I developed the frontend application, which is a WebGL build made with Unity.
Sadly, the application was taken offline in 2023 and is not available on the university’s website anymore.
My first game I ever worked on during the GameDevWeek in Trier, which is an awesome one week game jam. It was also my first experience with Unity, and I mostly did the animation and UI programming.