Here are some of my works that I’ve worked on professionaly, in university or in my free time.
Fractured Reality
Winter 2022 – Summer 2023
Coolest part of this project was the fractal renderer & editor written for Unity.
As a main part of my Master’s studies, me and 2 others developed a prototype for Fractured Reality, which is a VR game that combines fractal rendering (raymarching) in VR with the bullethell genre.
A scifi-shield VFX which I made for the game’s boss arenas
Sk8ter B0t
Winter 2022
The focus of this project was on unique user interfaces and interaction methods. In Sk8ter B0t, you skate down a dystopian road, while steering with your balance and fighting off robots by forming special gestures with your hands.
In my first Master’s semester me and 2 colleagues made a prototype for a very unique VR game, which was my first experience developing for virtual reality.
The Wicked Souls
Summer 2022 – Today
I am working as a general programmer on Konsonautic‘s first big video-game title. The game is being developed in Unity and will be a story-driven metroidvania with point-and-click elements.
During my second GameDevWeek in Trier, I worked together with 2 artists and another programmer to create Embark, an atmospheric puzzle adventure for local-coop. The jam’s theme was “It’s dangerous to go alone”.
For my Bachelor thesis, I developed my own Chess Engine from scratch in C++ and implemented Efficiently Updatable Neural Networks (NNUE) for the position evaluation. The engine is UCI compatible and ranks at ~1300 elo when matched against other engines. That is without NNUE evaluation, as I unfortunately failed to get a network trained successfully.
For anyone interested, my thesis can be downloaded here (German, only Abstract in English!). Maybe one day I will continue working on the engine, keep an eye on the GitHub repository.
Shiver
Early 2020 – Summer 2021
A story-driven point-and-click adventure about a traumatized boy who tries to find his place in the world. What started as a university project has become a passion project of our amazing team. I worked on everything programming related and more in Unity, together with one other coding buddy.
A virtual tour through our university’s design campus. The presented works are loaded dynamically and can be managed without rebuilding the application. I developed the frontend application, which is a WebGL build made with Unity.
Sadly, the application was taken offline in 2023 and is not available on the university’s website anymore.
My first game I ever worked on during the GameDevWeek in Trier, which is an awesome one week game jam. It was also my first experience with Unity, and I mostly did the animation and UI programming.